Describe the level you need, or the one you have and what goes wrong with it. You receive the level structure, its areas and connections, the player's progression, encounters, difficulty, navigation and environmental elements, the technical points for Unity and prioritised recommendations.
Contents
1. Level Overview
2. Design Objectives
3. Level Structure
4. Areas & Connections
5. Player Progression
6. Gameplay Flow
7. Encounters
8. Difficulty Design
9. Navigation
10. Environmental Elements
11. Technical Considerations
12. Recommendations
What you provide
Deliverable — You set its title, author and structure.
Unity project — Once for the project: an earlier Unity result fills it in.
Task — The mode decides whether something is created, analysed or improved.
Existing level — Only to analyse or improve a level.