Multiplayer systems designed or improved: architecture, synchronisation, authority, matchmaking and client-server communication in your networking framework.
Describe the multiplayer game, its sessions, tick rate and events, or the system you have and its issues. You receive the network architecture, components, client and server responsibilities, synchronisation, authority, network events, matchmaking, scalability, implementation instructions and test scenarios. Updates per second are calculated from the tick rate and the players per session.